It is a pretty integral flaw, unfortunately, that does get shown up more the further you progress. A more charitable mind might suggest that this easy revival is the reason for their cavalier attitude towards death, but that wouldn’t make it any less irritating to constantly be cleaning up their mess. You can revive your teammates by recovering their ‘brain’ before a new body is airdropped in, but leave it too long and the mission fails altogether. The AI of your teammates can be exceedingly frustrating, showing little regard for their own safety even when you have ordered them to hang back, getting caught in crossfire and blowing up on the regular. Once you get past its initial thrill, however, Disintegration does start to fall apart. That Halo DNA can be clear to see in many of its airy autumnal environments. One early mission has you battling across wide open farmland, robotic armies clomping across fields, bullets turning barns into kindling. This is helped by punchy gunfire, which shatters enemies into scrap and tears through the scenery. There is something rather satisfying about a well-executed manoeuvre, yelling orders while looping your gravcycle under bridges and opening fire. You can chain these abilities together too if you hit a time-slowed group of enemies with a concussive grenade, they will stagger for longer, making your gunfire eminently more deadly. Each unit of your chatty band of rebels has their own ability -concussive grenades, mortar strikes and time-slowing domes- which can be ordered to let rip in sprawling skirmishes against waves of red-eyed Rayonne robots. It’s a cracking concept that takes cues from squad-based shooter with the added quirk of the gravcycle. You can get down in the muck and directly engage with the Rayonne with dual-mounted guns, or float high above the battlefield, taking potshots from on high while barking orders at your teammates and keeping them healthy. The twist is that rather than skittering around on metal feet, Romer takes to his weaponised hoverbike and skirts the edge of the battlefield like an omnipotent sentry. Guided by a wizened full-human called Waggoner, you and your robotic buddies jump between a jumble of sprawling levels blasting up bad guys, collecting salvage and generally lobbing a spanner into the Rayonne’s plans. You play as Romer Shoal, a famous integrated ‘gravcycle’ racer, conscripted to a ragtag bunch of outlaws set on taking the Rayonne down. As you might expect, this has lead to conflict around the globe. But the manically evil Rayonne have taken this a step too far, convinced that for humanity to survive everyone must be integrated, even against their will. With humanity taking itself to the brink of destruction through war, climate change and global pandemic -stop me if you’ve heard this one before- many people have taken to ‘integration’, placing their brains in robot bodies to prolong life. Yet dig a little deeper and there is plenty to unearth in an intriguing if broadly flawed blend of first-person shooting and real-time strategy. That Disintegration has been crafted by V1 Interactive, founded by the co-creator of the Halo series -the modern day sci-fi shooter catalyst- both piques curiosity and makes for a predictable explanation for the similarities. Line it up next to any other sci-fi shooter and it would be hard to tell where one ends and the other begins. All muted palette and robot soldiers taking fashion tips from the Destiny catwalk and wielding great big guns. At first glance, Disintegration looks every inch the cookie-cutter sci-fi blaster.
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