![]() Refined the starting animation of the transition from back side to full guard ![]() We slowed the starting animation down considerably, but did not change the denial windows so only the fakes should be affected. The starting animation was too fast, meaning it could be faked too quickly. This is the entry for the bulldog choke and the transition to back sitting added in the previous patch. Slowed down the head peel fake from dominant back side They can still deal significant damage through the block if the block meter is low. Since evading them is not an option, blocking the correct height is the best defense available so we made blocking them a bit better. The lead knees, which are slower, retained their previous damage. ![]() This still leaves the head knees damage slightly higher than the elbows. Reduced damage of clinch rear knees to head and body from collartie, Muay Thai, and single under by 20%. Single and low single bails now require a stamina advantage of 30%.Īttempting it without such an advantage will result in the drive ending in favor of the defender.įixed an issue where submissions were finishing before the progress bar had completed and when chains were activated at certain timing. Even in the heaviest and lightest divisions, this adjustment was small.ĭecreased head roundhouse bleedthrough from 20% to 10%. Reduced the cost for heavier divisions and increased it for the lighter ones, with very little change to the divisions in the middle, such as lightweight. ![]() Tuned strike stamina costs between weight divisions. Tuned stamina recovery to be slower when stamina is high. Increased penalty for the attacker’s rapid movement in limb submissions.įixed an issue to allow Body Side Kicks to track walking to one side (the outside). Unlocked Andre Bishop and Isaac Frost in HeavyweightĪdded additional settings to Online Invite match settings, including gameplay slidersĪdded a venue select to Online Quick Fight and Online World Championship to prioritize venue preference during matchmakingįixed Event & Tournament Mode CAF scaling issues and mismatched Ratings & AIĪdded a new set of standup blocking animations and polished the old set.įixed an issue with attribute information displayed for a few archetypes. No further details has been reported but Cyberland speculates that with the two year development time needed for EA Sports UFC, fans can expect a lates 2016 or 2017 release date for Fight Night Champion 2.Fc-4-update-5-00-patch-notes-for-ps4-and-xbox-one/Ĭonor McGregor from UFC 178 added to FeatherweightĪdded Jessica Andrade to Flyweight and Bantamweight divisions This will mark the last major update for the game as we'll now begin shifting focus towards the future." as was written on their official website.Ĭyberland reported that EA Sports is now allegedly developing the Fight Night Champion 2 game for the PS4 and Xbox One using the IGNITE engine that was used on EA Sports UFC. "EA SPORTS UFC's seventh content update is all about the fighters and includes four new additions to the roster in the form of newcomers and title-contenders alike. But right now, UFC is where our fighting focus is," as was told by EA Sports Head, Andrew Wilson, to IGN.Īnd now, EA Sports have confirmed that the last update for EA Sports is going to be the last major update for the game and they would now shift their focus on the future. "Do I see a future for Fight Night? You know, sure. ![]() When EA Sports UFC was in development, EA Sports has admitted that they put the Fight Night franchise on hold to work on the game. Good news for boxing game fans as EA Sports is working on the new Fight Night game tentatively called "Fight Night Champion 2", if the reports and rumors are to be believed. ![]()
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